How credits work
What a credit is
Credits are the single unit that meters AI usage on devlin.ai. Editing simulations by hand, publishing, viewing analytics, and reviewing transcripts are always free. Credits are only spent when the AI runs.
How credits are used
Every AI call (chat turn, evaluation, scenario generation) draws from your credit balance. Here's what each one costs on average, based on real usage from published simulations.
Chat turns
~5 credits per turn on averageEach learner message triggers one AI response. Early turns cost less; later turns cost more because the AI re-reads the full conversation each time to stay in character.
End-of-simulation evaluation
~8 credits per evaluationWhen a learner finishes, an AI evaluator grades the conversation against the criteria you defined. Runs once per completion.
AI wizard generation
~50 credits per generationDescribe a scenario in plain English and get a full simulation back in less than a minute. Starting from scratch is free.
Configuration impact
Adds roughly 1 to 2 credits per turnLonger simulation settings and the “Detailed” response-length setting push per-turn cost up slightly.
Editing simulations by hand, publishing, viewing analytics, and reviewing transcripts are all free. Credits are only used for AI calls.
What a real simulation costs
Credits per completed learner session, including the end-of-sim evaluation. Based on real usage across hundreds of published simulations.
Short training conversation
A focused, single-topic exchange.
Standard roleplayMost common
A fully-fleshed scenario. Most published sims land here.
Long, rich scenario
Multi-part conversations with detailed context.
Real example: Our most-used published simulation is capped at 10 turns and averages ~47 credits per learner completion. At that rate, Core's 35,000 credits/month covers roughly 740 completions of a typical simulation before any top-up is needed.